E-sports Is Developing And Becoming A Source Of Income All Over The World

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Esports, short for electronic sports, is already popular all over the world. The video game industry has been constantly evolving since its inception in the 1970s.

Thanks to technological progress and the popularization of the Internet, this field receives new stimuli every day, contributing to the development of a huge business market and creating new opportunities, such as the professionalization of players who pursue a sports career. In India, as in the rest of the world, companies and workers in the region have been able to overcome the Covid-19 health crisis, which has fueled demand for gaming.

Online sports, eSports, are new and consist of competitions using electronic games. Although the competition has not been held for a long time and started with the invention of video games, in the past, the fights were between amateurs, and the games had a different configuration. With the proliferation of Internet-connected multiplayer games, the interaction between players has changed, promoting collective organization and team building.

Now eSports has become a profession and drives the economy. You can even bet on this sport at most bookmakers like https://bettiltindia.in/.

With the explosion of gaming growth, especially since 2010, the movement of professionalization in this field has become more frequent. One of the main manifestations of this dynamic has been the creation of the profession of professional gamers, also known as sportsmen.

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The explosive investment and revenue in eSports can be attributed, in part, to the influence of pop culture within the industry. The social component of live streaming and gaming has played a significant role in the rise of eSports, with video game-focused platforms like Twitch and YouTube Gaming providing fans with direct access to players and teams. Additionally, mainstream social networks have facilitated the growth of these connections. Furthermore, certain eSports organizations, such as FaZe Clan, have expanded into merchandise sales, which has increased brand visibility beyond just the realm of eSports.

Broadcasts of international eSports competitions and awards already attract more viewers than traditional sports broadcasts, showing that the sector is extremely profitable for investors and has the potential to grow, with the potential to bring more income to people in the region and inspire new talent.

For example, in 2016, the League of Legends World Cup Finals drew more than 43 million people, while the NBA Finals in the same year reached an audience of 31 million people.

Since then, the sector has not stopped developing, and, despite some setbacks during the Covid-19 pandemic, its sporting nature through the virtual environment has prevented more serious consequences.

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Unlike traditional sports that require a physical presence and social distancing is impractical, its digital nature is fueling the demand for games and related activities as an alternative to leisure and entertainment during isolation, which has led to an increase in the popularity of the sport.

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Like traditional sports, eSports has its fair share of professionals, commentators, and celebrities.

Prizes, of course, can be compared to more traditional sports. The National Basketball Association’s prize pool is $13 million, the Golf Masters $11 million, and the Confederations Cup $20 million. Esports tops each of them with a total prize pool of $24.7 million.

It is clear that, like all types of economic activity, this sector suffered from the crisis. The inability to hold events such as fairs, awards, or face-to-face tournaments open to the public has affected the development of the area, such as the loss of revenue from tickets and some types of sponsorship. However, these obstacles have not led to the cooling of the sector, which continues to conquer its space in the lives of thousands of people.

The growth of eSports has caught the attention of even traditional athletes. Many famous athletes try themselves in this sport, if only for themselves, for recreation. More and more people are interested in eSports. The sport will soon become a $1 billion business with a global audience of over 300 million fans.

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